Welcome to the USS Resolute!
Star Trek: Avalon

In the year 2401, the USS Resolute is dispatched to investigate strange subspace readings in a remote system. What should have been a routine Starfleet mission becomes something far more dangerous when the crew encounter a Pakled vessel attempting to operate stolen Dominion-era technology: a device known as the Janus Core.
The Pakleds do not understand what they have found.
When the Janus Core destabilises, it tears open a violent spacetime rupture, dragging both vessels through and casting them into an alternate reality. The USS Resolute left 2401 behind, but emerges in the year 2398, in a timeline where history took a darker path. The Dominion War was not won by the Federation and its allies. In this universe, the Dominion prevailed.
The Federation fell. Earth surrendered. The core worlds were occupied. Starfleet was broken. The Alpha Quadrant became a conquered frontier of fear, propaganda, collaborators, resistance cells and whispered names.
Badly damaged and alone, the USS Resolute emerges in the Badlands, surrounded by silence. No Federation signals. No Starfleet traffic. No rescue. Then something hidden wakes.
Avalon Station

Deep within a stabilised pocket of the Badlands, concealed by plasma storms, gravimetric distortion and some of the most advanced stealth systems ever developed, lies Avalon Station.
Built in 2375 by the Federation and its wartime allies, Avalon was designed as a final sanctuary in the event the Dominion War was lost. It was more than a starbase. It was an ark.
Avalon was meant to preserve not only Starfleet and the Federation, but also the cultures, technologies, histories and hopes of the Klingons, Romulans, Vulcans, Andorians, Tellarites, Bajorans, Trill, Betazoids and other peoples who stood against the Dominion.
But the war ended too quickly. Avalon was completed, classified, erased from official records, and never manned. Its crews never arrived. Its refugee decks remained empty. Its archives slept in the dark. Over time, it became little more than myth among scattered resistance movements: a lost refuge, a ghost station, a last light no one could ever find. Until the USS Resolute arrived.
The Game
Star Trek: Avalon is a character-driven Star Trek simulation where a prime-universe Starfleet crew must survive in an alternate 2398, in a reality where the Dominion won the war.
The crew of the USS Resolute must repair their damaged ship, take command of Avalon Station, uncover the secrets of a timeline that should not exist, and decide what duty means when the Federation they serve is gone from this universe.
Do they focus only on finding a way home?
Do they help the scattered resistance movements still fighting Dominion rule?
Can they restore hope to a quadrant that has spent twenty-three years learning to live without it?
Around them, the Dominion still rules through occupation, fear and control, but its empire is no longer unbreakable. Resistance cells known as the Lantern Network move quietly through occupied space, keeping refugees, intelligence, supplies and hope alive. Its members, called Lanterns, have heard rumours of Avalon for years. They do not yet know the ghost station is real.
What To Expect
This is a sim about survival, resistance, discovery and rebuilding. Avalon Station begins as an abandoned ark, a haunted relic of a war lost decades ago, but over time it may become a hidden harbour for allies, refugees, resistance fighters and those still willing to believe the future can be changed.
- Exploration of a vast, partially dormant station with sealed decks, forgotten systems and hidden secrets.
- Starfleet officers trying to uphold their values in a universe where those values were defeated.
- Resistance operations against the Dominion and its collaborators.
- Diplomacy with Klingon rebels, Romulan operatives, Bajoran fighters, Ferengi smugglers, Cardassian dissidents and other factions.
- Repairs, recovery and expansion as Avalon slowly returns to life.
- Moral choices about duty, interference, survival and sacrifice.
- The search for a way home, and the question of whether home is the only thing worth fighting for.
Join the Crew
The USS Resolute did not come to this universe looking for a war. Avalon Station did not wake expecting salvation.
But in the dark between Dominion patrol routes, beneath the storms of the Badlands, something impossible has happened. A Starfleet crew from a universe that survived has found the last refuge of one that did not.
Now the lights are coming back on. The station is waking. The Lanterns are watching. And the Dominion is not as blind as it seems.

Latest Mission Posts
» A Message from the Admiral
Mission: Lanterns in the Dark
Posted on Fri Jun 12th, 2026 @ 4:34pm by Worf, son of Mogh
The war room aboard the Vornak had been built for shouting.
It was an old Klingon command space, all iron-dark bulkheads, low red light, smoke-stained metal and weapons mounted where art might have been on a Federation ship. The central table was scarred from years of blades, fists, drinking cups and badly restrained tempers. Above it, a tactical projection burned in jagged amber lines, showing Dominion patrol routes, loyalist Klingon supply movements, and the narrow, ugly gaps where rebel ships might still move without being hunted.
Worf stood at the head of the table and listened.
That alone was enough…
» Honor Begets Honor
Mission: Prologue: Taking On Crew
Posted on Wed Jun 10th, 2026 @ 6:29pm by Commander Vren'desh Son of Rukas & Lieutenant Lorek
As per the Captain's orders Lorek needed to meet with the XO; something he was looking forward to instead of it being a case of just following orders. From what the Captain had shared with him during their initial meeting, Vren'desh appeared to be all Klingon; something Lorek hadn't experienced since his training with his mentor and friend T'Sher House of Duson.
Approaching the door Lorek palmed the chime waiting hands clasped behind his waist awaiting recognition from his superior officer.
Vren'desh sat at his desk and regarded his bat'leth for a moment. It was something that he did when…
» The Shape of Questions
Mission: Prologue: Taking On Crew
Posted on Wed Jun 10th, 2026 @ 5:56pm by Captain Saelira Venn & Lieutenant JG Melody Piper
The Main Science Lab had settled into that strange calm that came after disruption, when everyone was still working, but the room had not quite decided what it was without the person who used to stand at its centre.
Saelira noticed that first.
The lab was active, certainly. Displays shifted through stellar mapping data, sensor calibration routines and transfer inventories. A junior officer stood at one station comparing equipment logs against the physical contents of a storage unit, while another quietly argued with a diagnostic that seemed determined to remain unhelpful. The work continued because the work always continued. Science…
» The Weight of Memory
Mission: Prologue: Taking On Crew
Posted on Fri Jun 5th, 2026 @ 1:55pm by Lieutenant Commander Nathan Lake
The forest was still.
A soft wind drifted through towering crimson trees, stirring their scarlet leaves across the forest floor. Birds called somewhere in the distance. The world felt alive, peaceful even.
Yet something about it was wrong.
Nathan Lake stood alone beneath the red canopy, wearing an aging Starfleet environmental suit. The name stitched across the chest remained visible. Remained familiar.
LT. COMMANDER NATHAN LAKE, M.D.
Everything else had faded with time.
The suit. The insignia. The ship assignment. As though it had existed for centuries.
Nathan looked around the forest. He didn’t know where he was. He never…
» Beneath The Deckplates
Mission: Prologue: Taking On Crew
Posted on Fri Jun 5th, 2026 @ 9:50am by Captain Saelira Venn & Lieutenant Wynning Pi
Saelira had left a little space between Wynning Pi’s meeting with Commander Vren’desh and the invitation to her ready room.
Not much. Enough to let the first conversation settle. Enough, perhaps, for him to form his own impression of the ship’s executive officer before command became a second voice in the room.
The Resolute was still in that unsettled state between arrival and departure, with new officers coming aboard, departments adjusting around fresh names, and the ship slowly settling around the people now coming aboard. Engineering sat at the centre of that more than most. A Sovereign-class starship could look…