Welcome to the USS Resolute!


Star Trek: Avalon


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Hope was not destroyed. It was hidden.

A Star Trek simulation launched from 2401 and cast into an alternate 2398, where the Dominion won the war.

“Only in the darkness can you see the stars.”

Martin Luther King Jr.




In the year 2401, the USS Resolute is dispatched to investigate strange subspace readings in a remote system. What should have been a routine Starfleet mission becomes something far more dangerous when the crew encounter a Pakled vessel attempting to operate stolen Dominion-era technology: a device known as the Janus Core.



The Pakleds do not understand what they have found.



When the Janus Core destabilises, it tears open a violent spacetime rupture, dragging both vessels through and casting them into an alternate reality. The USS Resolute left 2401 behind, but emerges in the year 2398, in a timeline where history took a darker path. The Dominion War was not won by the Federation and its allies. In this universe, the Dominion prevailed.




The Federation fell. Earth surrendered. The core worlds were occupied. Starfleet was broken. The Alpha Quadrant became a conquered frontier of fear, propaganda, collaborators, resistance cells and whispered names.



Badly damaged and alone, the USS Resolute emerges in the Badlands, surrounded by silence. No Federation signals. No Starfleet traffic. No rescue. Then something hidden wakes.



Avalon Station



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Deep within a stabilised pocket of the Badlands, concealed by plasma storms, gravimetric distortion and some of the most advanced stealth systems ever developed, lies Avalon Station.



Built in 2375 by the Federation and its wartime allies, Avalon was designed as a final sanctuary in the event the Dominion War was lost. It was more than a starbase. It was an ark.



Avalon was meant to preserve not only Starfleet and the Federation, but also the cultures, technologies, histories and hopes of the Klingons, Romulans, Vulcans, Andorians, Tellarites, Bajorans, Trill, Betazoids and other peoples who stood against the Dominion.



But the war ended too quickly. Avalon was completed, classified, erased from official records, and never manned. Its crews never arrived. Its refugee decks remained empty. Its archives slept in the dark. Over time, it became little more than myth among scattered resistance movements: a lost refuge, a ghost station, a last light no one could ever find. Until the USS Resolute arrived.



The Game



Star Trek: Avalon is a character-driven Star Trek simulation where a prime-universe Starfleet crew must survive in an alternate 2398, in a reality where the Dominion won the war.



The crew of the USS Resolute must repair their damaged ship, take command of Avalon Station, uncover the secrets of a timeline that should not exist, and decide what duty means when the Federation they serve is gone from this universe.




Do they focus only on finding a way home?


Do they help the scattered resistance movements still fighting Dominion rule?


Can they restore hope to a quadrant that has spent twenty-three years learning to live without it?




Around them, the Dominion still rules through occupation, fear and control, but its empire is no longer unbreakable. Resistance cells known as the Lantern Network move quietly through occupied space, keeping refugees, intelligence, supplies and hope alive. Its members, called Lanterns, have heard rumours of Avalon for years. They do not yet know the ghost station is real.



What To Expect



This is a sim about survival, resistance, discovery and rebuilding. Avalon Station begins as an abandoned ark, a haunted relic of a war lost decades ago, but over time it may become a hidden harbour for allies, refugees, resistance fighters and those still willing to believe the future can be changed.




  • Exploration of a vast, partially dormant station with sealed decks, forgotten systems and hidden secrets.
  • Starfleet officers trying to uphold their values in a universe where those values were defeated.
  • Resistance operations against the Dominion and its collaborators.
  • Diplomacy with Klingon rebels, Romulan operatives, Bajoran fighters, Ferengi smugglers, Cardassian dissidents and other factions.
  • Repairs, recovery and expansion as Avalon slowly returns to life.
  • Moral choices about duty, interference, survival and sacrifice.
  • The search for a way home, and the question of whether home is the only thing worth fighting for.


Join the Crew



The USS Resolute did not come to this universe looking for a war. Avalon Station did not wake expecting salvation.



But in the dark between Dominion patrol routes, beneath the storms of the Badlands, something impossible has happened. A Starfleet crew from a universe that survived has found the last refuge of one that did not.



Now the lights are coming back on. The station is waking. The Lanterns are watching. And the Dominion is not as blind as it seems.



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Welcome to Avalon.

The last light of a fallen quadrant.




Latest Mission Posts

» The Ship Between Systems - Part II

Mission: Prologue: Taking On Crew
Posted on Fri May 29th, 2026 @ 11:22am by Captain Saelira Venn & Lieutenant JG Daniella Fox

Last time on The Ship Between Systems Part I
She paused, considering the last question. Where did she see herself going? "If I'm honest, ma'am, I'm not sure. My life over the past decade hasn't gone where I expected. I think I'm to a point where I fill in where I see a need. And...well, there's a need here, so I stepped up." A slow smile spread across her face. "And before you ask again, I'm doing okay. We've settled into a routine that seems to be working for us. So, right now I'd say we're good. And I'm good."…


» The Ship Between Systems - Part I

Mission: Prologue: Taking On Crew
Posted on Fri May 29th, 2026 @ 11:22am by Captain Saelira Venn & Lieutenant JG Daniella Fox

The Operations Suite was already awake when Saelira arrived.

It had the particular hum of a room where too much was happening at once, but none of it had quite become a crisis yet. Workstations murmured with status updates, wall displays tracked power allocation and maintenance queues, and the central holographic table held a live schematic of the Resolute in pale blue light. Cargo transfers moved through one side of the display. Quarters assignments shifted on another. A thin amber line marked an EPS inspection that had been delayed twice and was now being quietly bullied back into the schedule.…


» The Admiral’s Table

Mission: Lanterns in the Dark
Posted on Thu May 28th, 2026 @ 11:06am by Admiral William Riker & Deanna Troi

The table had once belonged to a Ferengi card room.

Will Riker knew that because one corner still carried the faint scorch mark of a badly aimed cigarillo, and because the underside had three hidden compartments, two false latinum slots, and a pressure sensor that had nearly taken his hand off the first time he found it. Someone had carved old betting marks into the edge in a script he didn’t recognise. Someone else had scratched a name there, then burned it away.

Now it held the remains of a war.

The safehouse itself sat beneath an abandoned ore-processing dome…


» Meeting The Troops

Mission: Prologue: Taking On Crew
Posted on Tue May 26th, 2026 @ 8:04pm by Lieutenant JG Thava zh’Reth & Lieutenant Lorek

At precisely 0900 Lieutenant Lorek entered the large Auditorium hosting all eighty four of his people. Walking to the podium he placed his duty PaDD on the top bringing up his notes which included the ones from Lieutenant zh'Reth.

Taking a breath he cleared his throat quietly then he began first in a loud voice to get everyone's attention "Good morning and thank you all for being here" looking around the large area Lorek had a sense all were present "If you are not here, please raise your hand" he stated trying to cut the tension. Seeing a lot of…


» By The Names On The Page - Part 2

Mission: Prologue: Taking On Crew
Posted on Mon May 25th, 2026 @ 6:15pm by Commander Vren'desh Son of Rukas & Captain Saelira Venn

Last Time on By The Names On The Page - Part I

The Klingon would be happy rewarding loyalty and friendship above all. That was the Klingon way. However, with everything that the Captain had just said, it proved that Vren'Desh had a long list of things to learn before he would be ready to command a starship. Learning was the reason he was here.

"I do not see a reason not to give Piper the job. It would do well for morale on the ship to see some more familiar faces in charge. Additionally, she deserves the chance. Someone…